Four thematic units comprise the Creative Rights Education Curriculum. Within each unit are stand-alone yet complementary lesson plans (activities) that focus on and play off of a creative rights related scenario presented through a Case Study.

Guiding Questions help set the expectation for what students will learn in each unit, and Baseline and Post-Unit Assessments serve to gauge changes in student knowledge and perceptions about IP and the creative rights that protect it. Each unit consists of 4-6 lesson plans (activities), including a Culminating Activity that serves as a project-based unit assessment.

Activity Steps and Suggestions guide educators through the process of implementing the curriculum in their classrooms, while Suggested Assessments provide a built-in opportunity to measure achievement of the activity's Learning Objectives. Extensions and Modifications offer ways to abridge or expand the activities, including tips for engaging parents and peers outside of the classroom.

Educators in the U.S. and abroad participated in a Field Test of the curriculum early in 2008 and their feedback is guiding the revision of program content.  The curriculum you view now will be changed in late 2008 to reflect the improvements recommended by participants in the Field Test.

Download the course curriculum outline (.pdf; requires Adobe® Reader)


Unit One
Unit Two
Unit Three
Unit Four
 

Unit One: “Intellectual What?”


This unit explores the general topic of intellectual property. Using the backdrop of a high school’s Battle of the Bands, the unit will help students define intellectual property by relating it to a common scenario they might encounter. Students will begin to recognize and internalize the importance of respecting intellectual property rights and will conduct their own research to help clear up misconceptions about the rights that apply to them and their peers.
Please note: Curriculum units are currently under revision.